Marsyas  0.2
/home/gperciva/src/marsyas/src/marsyas/OggFileSource.h
00001 /*
00002 ** Copyright (C) 1998-2010 George Tzanetakis <gtzan@cs.uvic.ca>
00003 **  
00004 ** This program is free software; you can redistribute it and/or modify
00005 ** it under the terms of the GNU General Public License as published by
00006 ** the Free Software Foundation; either version 2 of the License, or
00007 ** (at your option) any later version.
00008 ** 
00009 ** This program is distributed in the hope that it will be useful,
00010 ** but WITHOUT ANY WARRANTY; without even the implied warranty of
00011 ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012 ** GNU General Public License for more details.
00013 ** 
00014 ** You should have received a copy of the GNU General Public License
00015 ** along with this program; if not, write to the Free Software 
00016 ** Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
00017 */
00018 
00019 #ifndef MARSYAS_OGGSOURCE_H
00020 #define MARSYAS_OGGSOURCE_H
00021 
00022 #include "common_header.h"
00023 #include "AbsSoundFileSource.h"
00024  
00025 // So we don't need to include vorbis headers,
00026 // or create #ifdefs to hide them.
00027 struct OggVorbis_File;
00028 struct vorbis_info;
00029 
00030 namespace Marsyas
00031 {
00042     class OggFileSource: public AbsSoundFileSource
00043     {
00044         private:
00045  
00046             void addControls();
00047             void myUpdate(MarControlPtr sender);
00048             void closeFile(); 
00049   
00050             OggVorbis_File *vf;
00051             vorbis_info *vi;
00052   
00053         public:
00054 
00055             OggFileSource(std::string name);
00056             OggFileSource(const OggFileSource& a);
00057             ~OggFileSource();
00058             MarSystem* clone() const;  
00059 
00060             void myProcess(realvec& in, realvec& out);
00061             void getHeader(std::string filename);
00062   
00063     };
00064 
00065 }//namespace Marsyas
00066 
00067 #endif